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+ Added few German antitank-gun units
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: support units can be at higher/lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons)
+ 40 UNDOs
+ More effective German bombardment
+ Simplified Shield-styled city icons
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Number of UNDO-actions increased to 20
2.4.2
+ Cut off dugouts might lose HP
+ Withdrawing unit favors clear/cities more
+ Engineers can now also clear out Hospital/Airfield
2.4
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Setting: Include Hospitals on Minimap ON/OFF
+ HOF cleanup
+ More Tactical Routes
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Setting: Include Hospitals on Minimap ON/OFF
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ More Tactical Routes
+ Setting: Turn Auxiliary Units ON/OFF (8 reinforcements)
+ Campaign: Tweaking AI tactics to reflect historical flow more properly
+ Setting: Show terrain on minimap (slight color variation)
+ Minimap: Altering color themes to better separate various targets
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
+ Setting: Turn Auxiliary Units ON/OFF (8 reinforcements)
+ Campaign: Tweaking AI tactics to reflect historical flow more properly
+ Setting: Show terrain on minimap (slight color variation)
+ HOF cleared from the oldest scores
+ Documentation: Updates and typo fixes
+ Bug fix: Encircled AI units were too passive
+ Lighter rivers (take II)
2.2.6
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
2.2.4
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
+ Smoothing NATO icon set
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated four settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog option
+ HOF cleared from the oldest scores
+ Smoothing NATO icon set
+ General: Less RMPs from Prioritize Railways action
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated four settings (Unit History, Shorten Nearby text, Shorten War Status, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
+ Smoothing NATO icon set
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Some extra markings on unit icons for easier identification
+ Animation speed limits now 600ms - 1400ms
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (only applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
+ Less unused RMPs lost between turns
+ Added enemy Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ Unit Tally includes list of units with most battles
+ When General selected yellowish RS tag shown on unit whose Supply Depot will be Reset
+ Logo tweaks (compatibility with Adaptive Icons)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ HOF cleared from the oldest scores
+ Increased maximum minimap size to 20
+ New yellowish old map background #22
+ Increased max minimap size to 18
+ Setting: Turn Anti-Tank Guns, Anti-Aircraft Guns ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel
+ When General is selected yellow SF marker shown on the General which would get Shift Focus MPs
+ When General is selected, the combat unit which would get MPs marked w light blue border & MP marker
+ If unit has multiple resources of the same type one will be moved back to resource pool
+ New Russian Infantry & German Mot. icon
+ Increased max minimap size to 18
+ Setting: Turn Anti-Tank Guns, Anti-Aircraft Guns ON/OFF
+ Setting: Mechanized units might lose MPs due to being out of fuel
+ When General is selected yellow SF marker shown on the General which would get Shift Focus MPs
+ When General is selected, the combat unit which would get MPs marked w light blue border & MP marker
+ If unit has multiple resources of the same type one will be moved back to resource pool
+ New Russian Infantry & German Mot. icon
v1.7.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ HOF cleanup
v1.7
v1.7.2
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ Icons: Color & Contrast enhancements
+ HOF cleanup
v1.7
+ New resource: Anti-Aircraft [AA] Guns: less strafing by enemy
+ Setting: Dugouts, Turn First Aid, Special Order, Call for Support ON/OFF
+ Attacking 0 HP unit does not consume MPs from General
v1.7
+ New resource: Anti-Aircraft [AA] Guns: Reduces strafing by enemy airforce
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Setting: Turn Dugouts ON/OFF (for player)
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first
+ Fix: Dugouts/Minefields removed from play too easily
v1.6.8
+ Setting: Turn Minefields ON/OFF
+ 70 new quotations
+ HOF cleared from oldest scores
+ Setting: Selected Unit Size
v1.6.8
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
v1.6.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
v1.6.6
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
v1.6.4
+ Stats: Number of Encircled units multiplied by 5
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off